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Crazy Tronner
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Location: Barcelona
Reply with quote
Rofl, ok almost he is close, Laughing

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Ex-CTer
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Grid Name: syllabear
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Reply with quote
Mad Mad ARG! It still wont run my map!Mad Mad

This is the resource/header

Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="speed" version="0.0.1" author="Syllabear" category="fortress">
   <Map version="1">


the file is called
Code:

speed-0.0.1.aamap


and this is what i have written in my settings for the location
Code:

Syllabear/fortress/speed-0.0.1.aamap.xml


SO WHY DOESNT IT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Crying or Very sad
[/code]

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A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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Jedi
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Reply with quote
syllabear wrote:


the file is called
Code:

speed-0.0.1.aamap


The file needs to called speed-0.0.1.aamap.xml

What error message are you getting?

If not on screen, check the logs.
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Reply with quote
it says it cannot find the file (path)

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Jedi
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Reply with quote
is it in the correct resource folder
C:\Program Files\Armagetron Advanced\resource\included\Syllabear\fortress\speed-0.0.1.aamap.xml

if you are using windows
then on the settings.cfg file it should have
Code:

#MAP_FILE   Your_mom/clever/repeat-0.3.2.aamap.xml    # square with obstacles

#MAP_FILE   Your_mom/clever/inaktek-0.7.2.aamap.xml   # octagon with obstacles
MAP_FILE   Syllabear/fortress/speed-0.0.1.aamap.xml


make sure yours is the only MAP_FILE without a # in front of it the # comments it off

also make sure the case is right it is very case sensitive

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Ex-CTer
Map Maker (Amount: 1)
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Grid Name: syllabear
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Location: UK
Reply with quote
so i actually call the file speed-0.0.1.aamap.xml?

how come the other maps arent called that

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Jedi
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Reply with quote
ed wrote:

Even just a line needs to be closed.

No it doesent

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Jedi
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Reply with quote
Here is the revised map for syllabear Everything should be corrected now
Some setting will need tweaked if this is a speed round

Code:

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="speed_highway_fortress" version="0.1.3" author="Syllabear" category="fortress">
<Map version="2.8.0">

<!-- The original square map, technically created by z-man.
Converted to XML by philippeqc.
Turned into a fortress map by z-man.
Made better by Syllabear.

License: Do with it what you want.-->

<Settings>
<!--Fortress Settings-->
<Setting name="FORTRESS_SURVIVE_WIN" value="1" />
<Setting name="FORTRESS_MAX_PER_TEAM" value="1" />
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
<Setting name="FORTRESS_CONQUEST_RATE" value=".4" />
<Setting name="FORTRESS_DEFEND_RATE" value=".45" />
<!--Cycle Settings-->
<Setting name="CYCLE_SPEED" value="20" />
<Setting name="CYCLE_START_SPEED" value="15" />
<Setting name="CYCLE_ACCEL_RIM" value="3" />
<Setting name="CYCLE_WALL_LENGTH" value="160" />
<Setting name="CYCLE_DELAY" value=".01" />
<Setting name="CYCLE_TURN_SPEED_FACTOR" value="0.85" />
<Setting name="CYCLE_RUBBER" value="7" />
<Setting name="CYCLE_BRAKE" value="33" />
<Setting name="CYCLE_BRAKE_REFIL" value=".2" />
<Setting name="CYCLE_BRAKE_DEPLETE" value=".75" />
<!--Deathzone Settings-->
<Setting name="WIN_ZONE_DEATH" value="1" />
<Setting name="WIN_ZONE_RANDOMNESS" value="0" />
<Setting name="WIN_ZONE_INITIAL_SIZE" value="20" />
<Setting name="WIN_ZONE_EXPANSION" value="4" />
</Settings>

<World>
<Field>
<Axes number="4"/>

<Spawn x="100" y="40" xdir="0" ydir="1"/>
<Spawn x="100" y="460" xdir="0" ydir="-1"/>

<Zone effect="fortress">
<ShapeCircle radius="20">
<Point x="100" y="40" />
</ShapeCircle>
</Zone>

<Zone effect="fortress">
<ShapeCircle radius="20">
<Point x="100" y="460" />
</ShapeCircle>
</Zone>

<!-- START GRID CODE -->
<Wall height="3">
<Point x="0" y="0"/>
<Point x="0" y="500"/>
<Point x="200" y="500"/>
<Point x="200" y="0"/>
<Point x="0" y="0"/>
</Wall>
<!--Inside Walls-->
<Wall height="3">
<Point x="50" y="80"/>
<Point x="50" y="420"/>
</Wall>
<Wall height="3">
<Point x="150" y="80"/>
<Point x="150" y="420"/>
</Wall>
<Wall height="3">
<Point x="100" y="80"/>
<Point x="100" y="110"/>
</Wall>
<Wall height="3">
<Point x="100" y="235"/>
<Point x="100" y="265"/>
</Wall>
<Wall height="3">
<Point x="100" y="390"/>
<Point x="100" y="420"/>
</Wall>
<!--Inside Triangle Walls-->
<Wall height="3">
<Point x="50" y="80"/>
<Point x="30" y="114"/>
<Point x="50" y="148"/>
<Point x="50" y="80"/>
</Wall>
<Wall height="3">
<Point x="50" y="148"/>
<Point x="30" y="182"/>
<Point x="50" y="216"/>
<Point x="50" y="148"/>
</Wall>
<Wall height="3">
<Point x="50" y="216"/>
<Point x="30" y="250"/>
<Point x="50" y="284"/>
<Point x="50" y="216"/>
</Wall>
<Wall height="3">
<Point x="50" y="284"/>
<Point x="30" y="318"/>
<Point x="50" y="352"/>
<Point x="50" y="284"/>
</Wall>
<Wall height="3">
<Point x="50" y="352"/>
<Point x="30" y="386"/>
<Point x="50" y="420"/>
<Point x="50" y="352"/>
</Wall>

<Wall height="3">
<Point x="150" y="80"/>
<Point x="170" y="114"/>
<Point x="150" y="148"/>
<Point x="150" y="80"/>
</Wall>
<Wall height="3">
<Point x="150" y="148"/>
<Point x="170" y="182"/>
<Point x="150" y="216"/>
<Point x="150" y="148"/>
</Wall>
<Wall height="3">
<Point x="150" y="216"/>
<Point x="170" y="250"/>
<Point x="150" y="284"/>
<Point x="150" y="216"/>
</Wall>
<Wall height="3">
<Point x="150" y="284"/>
<Point x="170" y="318"/>
<Point x="150" y="352"/>
<Point x="150" y="284"/>
</Wall>
<Wall height="3">
<Point x="150" y="352"/>
<Point x="170" y="386"/>
<Point x="150" y="420" />
<Point x="150" y="352"/>
</Wall>
<!--Noob-killer walls-->
<Wall height="3">
<Point x="0" y="80"/>
<Point x="5" y="80"/>
</Wall>
<Wall height="3">
<Point x="0" y="120"/>
<Point x="5" y="120"/>
</Wall>
<Wall height="3">
<Point x="0" y="160"/>
<Point x="5" y="160"/>
</Wall>
<Wall height="3">
<Point x="0" y="200"/>
<Point x="5" y="200"/>
</Wall>
<Wall height="3">
<Point x="0" y="240" />
<Point x="5" y="240" />
</Wall>
<Wall height="3">
<Point x="0" y="280" />
<Point x="5" y="280" />
</Wall>
<Wall height="3">
<Point x="0" y="320" />
<Point x="5" y="320" />
</Wall>
<Wall height="3">
<Point x="0" y="360" />
<Point x="5" y="360" />
</Wall>
<Wall height="3">
<Point x="0" y="400" />
<Point x="5" y="400" />
</Wall>
<!--Other side-->
<Wall height="3">
<Point x="200" y="100" />
<Point x="195" y="100" />
</Wall>
<Wall height="3">
<Point x="200" y="140" />
<Point x="195" y="140" />
</Wall>
<Wall height="3">
<Point x="200" y="180" />
<Point x="195" y="180" />
</Wall>
<Wall height="3">
<Point x="200" y="220" />
<Point x="195" y="220" />
</Wall>
<Wall height="3">
<Point x="200" y="260" />
<Point x="195" y="260" />
</Wall>
<Wall height="3">
<Point x="200" y="300" />
<Point x="195" y="300" />
</Wall>
<Wall height="3">
<Point x="200" y="340" />
<Point x="195" y="340" />
</Wall>
<Wall height="3">
<Point x="200" y="380" />
<Point x="195" y="380" />
</Wall>
<Wall height="3">
<Point x="200" y="420" />
<Point x="195" y="420" />
</Wall>



</Field>
</World>
</Map>
</Resource>

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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Ex-CTer
Map Maker (Amount: 1)
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Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
ok good, ed should aprove now.

one more map and i should be on my way to designer

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Jedi
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Reply with quote
Kyle wrote:
No it doesn't


Kyle is absolutely right here. I don't know where I got that from.
It is only the arena walls that need to be closed. Others walls don't.

That'll save me some time.
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Jedi
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Reply with quote
Well done bear. It works.

Unfortunatly, I just don't get it.

I've been playing around with it. Settings and such and I just don't see a decent map there. Sorry.
Can't see fun sections, defence sections, etc.
It just doesn't work.

But hey, the map works. You know how to make maps now.

And don't feel bad. I have scrapped numerous idea's of my own that look good on paper, but don't work on the grid.
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Ex-CTer
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Grid Name: syllabear
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Reply with quote
oh well. now that the GCSE is over i should be turning out a decent map every 3 weeks (one bad one in one and a half weeks and one good one after that)

_________________
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A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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Ex-CTer
Map Maker (Amount: 1)
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts: 16F361527 Posts
Location: UK
Reply with quote
LOL i take that back - here i have not one, not two but three new maps.

No code as of yet, as i wanted to see what you thought.

Firstly there is quick draw:


Then there are TWO experimental Chica maps. as mentioned before, they start out at normal speed, but brake is super good and lasts longer. this enables the fz's to have higher capture times

The first one is Chica's Arrival:


And the final one is Chica Sewers

_________________
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A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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Crazy Tronner
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Reply with quote
i like the 2nd and the 3th, the 1st not at all.

_________________
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Jedi
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Reply with quote
Same thing as xevi i like 2 and 3 but no the first

on the second one i would use GeneralConsumption.org to make the outer
use the circle one and set segments to 4 it would make it the most accurate

_________________

In theory it should work in reality who knows if it will work.

MB53: I am 26 years old how can i be a teen ? Very Happy
owned: You got the heart of a teen Smile
Gonzap: and the innocence of a little child
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