Styball
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[[Image:soccersty-0.1.2.png]] | [[Image:soccersty-0.1.2.png]] | ||
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Revision as of 21:11, 6 August 2007
Mode info
This mode is similiar to ice hockey or hall football. The object is to score a goal. 12 axes, brake boosts.
Settings
styball/settings_custom.cfg:
INCLUDE examples/cvs_test/fortress_complete.cfg INCLUDE styball/sty_standard.cfg RESOURCE_REPOSITORY_SERVER http://crazy-tronners.com/resource/ MAP_FILE ed/capture/soccersty-0.1.2.aamap.xml #MAP_FILE ed/capture/hockeysty-0.0.2.aamap.xml MAX_CLIENTS 8 LIMIT_ROUNDS 6 ARENA_AXES 12 CYCLE_BRAKE -50 CYCLE_BRAKE_REFILL .5 CYCLE_BRAKE_DEPLETE 1 WALLS_STAY_UP_DELAY 0 CYCLE_ACCEL_RIM 1 CYCLE_ACCEL 70 CYCLE_SPEED 50 CYCLE_START_SPEED 20 CYCLE_SPEED_MIN .25 CYCLE_RUBBER 30 WALLS_LENGTH 30 SP_WALLS_LENGTH 30 CYCLE_SPEED_MIN .25 CYCLE_RUBBER 30 CYCLE_TURN_SPEED_FACTOR .95 FORTRESS_CONQUEST_RATE 0 TEAM_ALLOW_SHUFFLE_UP 1 CYCLE_RUBBER_WALL_SHRINK 1 CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0 #ROUND_CONSOLE_MESSAGE \n0xe9fd06Score a Goal. Brake is Boost. Respawn is on. #HELP_MESSAGE \n0xe9fd06How to play:\n0xe9fd06- The white moving thing is the ball\n0xe9fd06- Try to push it into the zone at the other end of the arena\n0xe9fd06- Enter your own zone to respawn all your dead teammates\n0xe9fd06- Press Page Up to see messages you missed TEAMS_MAX 2 TEAMS_MIN 2 SP_TEAMS_MAX 2 SP_TEAMS_MIN 2 MAX_CLIENTS_SAME_IP_SOFT 1 LIMIT_SCORE 1000 CYCLE_WALL_TIME 3 CYCLE_INVULNERABLE_TIME 3 FORTRESS_MAX_PER_TEAM 1 FORTRESS_CONQUEST_RATE 0 FORTRESS_DEFEND_RATE 0 FORTRESS_CONQUEST_DECAY_RATE 0 WIN_ZONE_MIN_ROUND_TIME 300 WIN_ZONE_MIN_LAST_DEATH 1 WIN_ZONE_RANDOMNESS .8 WIN_ZONE_DEATHS 1 WIN_ZONE_EXPANSION 6 WIN_ZONE_INITIAL_SIZE 40 #maybe this will fix some flag issues? DEDICATED_FPS 150
styball/sty_standard.cfg:
############################################################################################ # # Shooting / Self Destruct / Zombies # ############################################################################################ # The braking reservoir used for shooting goes from 1.0 (Full) to 0.0 (Empty) # All of the shot thresholds are calculated from the amount of reservoir used # To disable shooting, set SHOT_THRESH to 1.0 SHOT_THRESH 2 # Amount of brake reservoir that will make a shot, > 1.0 to disable shooting, 0.001 will enable shooting SHOT_DISCARD_TIME 0.3 # Time in seconds to hold off shooting between shots SHOT_START_DIST 1.0 # Starting distance of a shot from the cycle SHOT_VELOCITY_MULT 1.8 # Cycle velocity is multiplied by this to calculate shot velocity SHOT_RADIUS_MIN 0.7 # Minimum radius for a shot (As if minimum reservoir was used) SHOT_RADIUS_MAX 5.0 # Maximum radius for a shot (Full reservoir used) SHOT_ROT_MIN 2.0 # Minimum rotation for a shot (As if minimum reservoir was used) SHOT_ROT_MAX 10.0 # Maximum rotation for a shot (Full reservoir used) SHOT_EXPLOSION 0 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on shot MEGA_SHOT_THRESH 2 # Amount of brake reservoir that will make a megashot, > 1.0 to disable, 0.98 is normal to enable this MEGA_SHOT_MULT 0.3 # Radius and rotation calculated for a normal shot, then multipled by this for mega MEGA_SHOT_DIR 3 # Number of directions to shoot around cycle, 0 to disable the shots (cycle explosion still works) MEGA_SHOT_EXPLOSION 1 # 0 for no explosion, 1 for explosion centered at cycle, 2 for explosion centered on each shot, 3 for both SHOT_KILL_SELF 0 # (0,1) if set to 1, your own shot kills you or your team SHOT_KILL_VANISH 1 # (0,1) if set to 1, shot vanishes after killing someone DEATH_SHOT 1 # (0,1) if set to 1 and you were in the middle of a shot, releases it after you die SHOT_COLLISION 0 # (0,1) if set to 1, shots collide with each other - WARNING, this is very buggy SELF_DESTRUCT 0 # (0,1) if set to 1, creates a blast zone when you die SELF_DESTRUCT_RADIUS 18 # Radius of the self destruct zone at the largest SELF_DESTRUCT_ROT 7 # Rotation of the self destruct zone SELF_DESTRUCT_RISE 5 # Rise speed of the self destruct zone - 0 to start at largest SELF_DESTRUCT_FALL 2 # Fall speed of the self destruct zone - 0 to leave there SELF_DESTRUCT_VANISH 1 # (0,1) if set to 1, self destruct zone vanishes quickly after a kill SHOT_SEEK_UPDATE_TIME 0.5 # The time in seconds that seeking shot directions are updated (zombies) ZOMBIE_ZONE 0 # (0,1) if set to 1, killed players create a zombie zone ZOMBIE_ZONE_RADIUS 6 # Final radius of the zombie zone ZOMBIE_ZONE_ROT 2 # Speed of rotation ZOMBIE_ZONE_RISE 0.4 # Rise speed of the zombie zone ZOMBIE_ZONE_FALL 0 # Fall speed of the zombie zone, 0 for zombies that don't diminish ZOMBIE_ZONE_VANISH 0 # (0,1) If 1, zombie will vanish after killing someone other than his killer ZOMBIE_ZONE_SPEED 12 # Speed of the zombie zone ZOMBIE_ZONE_SHOOT 1.0 # If > 0, shots will kill of zombies, 1 to decrease zombie size by shot size, > 1 to decrease zombie faster SCORE_SHOT 1 # points you gain for shooting someone SCORE_SHOT_SUICIDE 0 # points you gain for shooting yourself SCORE_DEATH_SHOT 1 # points you gain for shooting someone with your death shot SCORE_SELF_DESTRUCT 1 # points you gain for blasting someone with your self destruct blast SCORE_ZOMBIE_ZONE_REVENGE 1 # points you gain for getting your killer with your zombie zone SCORE_ZOMBIE_ZONE 0 # points you gain for getting anyone but your killer with your zombie zone ############################################################################################ # # Capture the Flag / Ball / Goal # ############################################################################################ BASE_RESPAWN 1 # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if a team player enters it BASE_ENEMY_RESPAWN 1 # (0,1) if set to 1, any fortress / goal / flag base will respawn the team that owns it if an enemy player enters it BASE_ENEMY_KILL 0 # (0,1) if set to 1, any fortress / goal / flag base will kill the enemy if they enter it, usually set to 1 for ball games SCORE_FLAG 3 # points you gain for capturing a flag and returning it to your base SCORE_GOAL 3 # points you gain for shooting a goal #FLAG_CHAT_BLINK_TIME .5 # time in seconds that the chat triangle above a player with a flag will blink, -1 to disable #FLAG_BLINK_TIME 1 # time in seconds between flag blinking over player with the flag, -1 to disable FLAG_BLINK_END 1.0 # percentage of the flag radius to end the flag blink at FLAG_BLINK_SPEED 8 # speed at which the flag blink radius increases FLAG_BLINK_ESTIMATE_POSITION 0.4 # 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction FLAG_BLINK_ON_TIME 60 FLAG_HOLD_TIME 60 #FLAG_BLINK_TIME 1 # time in seconds between flag blinking over player with the flag, -1 to disable FLAG_BLINK_END 1.0 # percentage of the flag radius to end the flag blink at FLAG_BLINK_SPEED 0 # speed at which the flag blink radius increases FLAG_BLINK_START 1.0 # percentage of the flag radius to start the flag blink at FLAG_BLINK_ESTIMATE_POSITION 0.4 # 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction FLAG_BLINK_ON_TIME 30 FLAG_BLINK_TRACK_TIME 1 FLAG_HOLD_TIME 30
Map
The map is located at the crazy-tronner repository in ed/capture/soccersty-0.1.2.aamap.xml directory.
