Ladderlog
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DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4 | DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4 | ||
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip | DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip | ||
| + | ==DEATH_SHOT_FRAG== | ||
| + | added r646 | ||
| + | DEATH_SHOT_FRAG player_1 player_2 | ||
| + | DEATH_SHOT_FRAG who_died by_who | ||
| + | ==DEATH_SHOT_SUICIDE== | ||
| + | added r646 | ||
| + | DEATH_SHOT_SUICIDE player_1 | ||
| + | ==DEATH_SHOT_TEAMKILL== | ||
| + | added r646 | ||
| + | DEATH_SHOT_TEAMKILL player_1 player_2 | ||
| + | DEATH_SHOT_TEAMKILL who_died by_who | ||
==ROUND_WINNER== | ==ROUND_WINNER== | ||
ROUND_WINNER team_blue | ROUND_WINNER team_blue | ||
Revision as of 18:11, 9 December 2008
edlog.txt is the log file where we throw any information that is needed by our script.
It is based on ladderlog.txt to feed ladder information into the mysql database. With some extra features to enable us to have more information that the current ladderlog.txt gave us. It kind of evolved from there.
Here are the details:
START_IN
START_IN 3 START_IN 2 START_IN 1 START_IN 0
This is the countdown to a round starting. One use is to spawn zones.
GAME_TIME
GAME_TIME 0 GAME_TIME 1 GAME_TIME 2 GAME_TIME 3
0 At the beginning of each round. Each second it is increased by one.
Allows the script to do things to effect the grid based on time.
ROUND_SCORE
ROUND_SCORE 2 player_1 1.2.3.4 2 team_gold 12 ROUND_SCORE 4 player_2 1.2.3.5 4 team_blue 16
Written at the end of each round. A record is written for each player present.
Displaying:
- The points accumulated for the round
- Player Name
- Ip address
- The Team the player is on
- Team Score
ONLINE_PLAYER
ONLINE_PLAYER player_1 0.108046 1.2.3.4 team_gold ONLINE_PLAYER player_2 0.161067 1.2.3.5 team_blue
Written before each round starts, Displaying:
- Player Name
- Ping
- Ip address
- The Team the player is on
NUM_HUMANS
NUM_HUMANS 2
Number of actual human players at the beginning of the round. AI's and spectators not included.
NEXT_ROUND
NEXT_ROUND 3 12 ed/wildfort/octa_who-0.0.1.aamap.xml Round 3 - Octa Who?
Written before the round countdow. Displays:
- Number of the Round to be played
- Maximun number of rounds in the match
- Map to be played
DEATH_FRAG
DEATH_FRAG player_1 1.2.3.4 player_1 1.2.3.4
DEATH_FRAG who_died who_died_ip by_who by_who_ip
DEATH_SUICIDE
DEATH_SUICIDE player_1 1.2.3.4
DEATH_TEAMKILL
DEATH_TEAMKILL player_1 1.2.3.4 player_1 1.2.3.4
DEATH_TEAMKILL who_died who_died_ip by_who by_who_ip
DEATH_SHOT_FRAG
added r646
DEATH_SHOT_FRAG player_1 player_2
DEATH_SHOT_FRAG who_died by_who
DEATH_SHOT_SUICIDE
added r646
DEATH_SHOT_SUICIDE player_1
DEATH_SHOT_TEAMKILL
added r646
DEATH_SHOT_TEAMKILL player_1 player_2
DEATH_SHOT_TEAMKILL who_died by_who
ROUND_WINNER
ROUND_WINNER team_blue
MATCH_WINNER
MATCH_WINNER team_gold
TIME
TIME 2007-08-06 11:37:52
NEW_ROUND
NEW_ROUND
NEW_MATCH
NEW_MATCH
PLAYER_POSITION
PLAYER_POSITION <name> <ip> <position>
Positions can be
- ATTACKING
- CONQUERING
- DEFENSE
- GOAL
- MIDFIELD
- OFFENSE
PLAYER_GRIDPOS
PLAYER_GRIDPOS <name> <xpos> <ypos> <xdir> <ydir> <team name>
PLAYER_KILLED
PLAYER_KILLED <playername> <ip> <posx> <posy> <dirx> <diry>
appears after RESPAWN_PLAYER was used
PLAYER_ENTERED
PLAYER_ENTERED <playername> <ip> <displayname>
PLAYER_RENAMED
PLAYER_RENAMED <oldname> <newname> <ip> <authenticated> <newdisplayname>
PLAYER_LEFT
PLAYER_LEFT <laddername> <ip>
COMMAND
COMMAND <access level>:<authenticated name> <ip> <message>
This is created with the /cmd command