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 | The Trouble with merging pig's features into CT Wild.... |  |
 
| CT Rank: Not Ranked |
| Field's place: support |
| Grid Name: CT×X3V1 |
| GID: xevic@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 26B362819 Posts |
Location: Barcelona
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Posted: Tue Sep 19, 2006 9:18 am |
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As u know, i vote 4 putting a couple of new rounds in wild, one with ctf and another with shooting zones, maybe using some 4 exes rounds that haven't a lot of fun, i think with just a couple of normal ones is enough, if i'm not wrong there is still like 4 of them.
I think the ctf has to be the last, it makes the matches not decided until the last round, and makes no having 2 normal rounds concecutive.
And the shoot'em one has to be one of the middle, maybe the one of the maps we test yesterday, the big sumo with walls of wargasm one. It was more funny with them, i enjoyed the rounds there yesterday.
I'm not sure about styball, i didn't like it when i tryed. |
_________________ Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala

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| CT Rank: Not Ranked |
| Field's place: support |
| Grid Name: CT×X3V1 |
| GID: xevic@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 26B362819 Posts |
Location: Barcelona
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Posted: Tue Sep 19, 2006 9:40 am |
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well, think that the most times there isn't 7 on 7, then respawn can be nice, and if u put on diamonds map there will be a lot of crashes in middle, isn't the same than in a simply map, i think it can work, just let's try it
but i was thinking on the way we have to do this, maybe we have to insert on the script the possibility to set some rules 4 round, not jsut on maps, a first step about what we wanted to do in mysql... (how is that stuff? i will have some time to help next mounth). |
_________________ Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala

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| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Tue Sep 19, 2006 9:50 am |
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Most times it's not 7v7, but a lot of the time it is.
I'm not sure if you played CT CTF when there was 12+ people there.
There wasn't enough for people to do, 1 would stay in their home zone respawning, so you when you died you just got respawned. This made the fps problem stupid. It seems it's the respawning that is causing this, not the zones as was once thought.
It's not good to add maps that don't really work, look at chico's BIC.
I was thinking of doing it the same way CT wild works now, just add 20+ settings to each map and add all the default CTF settings to everytime.cfg. It will work, but will be messy.
The mysql settings route is a far better method, it's just the initial time to set it up. If you have the time, great, we will work on it. But I don't have a lot of time at the mo, I can help a bit. |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Wed Sep 20, 2006 12:01 am |
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 this is like a long-msn talk... i think that ct wild is a fortress and should remain fortress server. i know ed is its father but if u will make it then can u get rid of ctf, create old ct wild and new ct wild |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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