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 What technics you have? 
Wacko
CT Rank: Not a CTer
Field's place: support
Grid Name: Bloody_I©E
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Joined: 31 Aug 2007
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Location: Athens, Greece
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For attacking,defending or coredumping other players?

Please give me some technics you use some useful... Razz

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Crazy Tronner
Server Tech
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Grid Name: CT×W124
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the main technique is a skill ;P
play a lot and watch other player how they move. the main weapon for me is speed, but it's not the only one.

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P4
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Ex-CTer
Ladle, 2x (Amount: 1)
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Grid Name: ct|SeBoL158
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Joined: 25 Jun 2006
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Location: gryfino
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i duno i just play ;p
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Jedi
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play sumo. best way to improve.

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Ex-CTer
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Location: gryfino
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in my case a've leart a lot in racetowinzone server a lesson is don't turn so many times cos u lose a lot of speed ;]
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people say i hack in race servers

truth be told, sebol is right: dont turn and u dont lose speed!

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A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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Wacko
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Thx for all the answers and i wait for more Wink
I use speed too as a weapon...
But when i attack i try sometimes to stick to the defender and make with go in zone and then it will come the time he/she dies! Razz
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Very Annoying
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sol wrote:
play sumo. best way to improve.
WRONG!

1/ You will never learn to attack properly
2/ You don't learn team play
3/ Although, you'ill be good at def
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Ex-CTer
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1/ You will never learn to attack properly - sure u will, u have to get some speed and drive into his way, his spot he is defing

2/ You don't learn team play- just wirte all kill sebo and u have teamplay ;p
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there's also teamsumo Smile

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P4
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Jedi
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ALL KILL SEBO

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see tea Kah-Yoo
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Ex-CTer
Ladle, 2x (Amount: 1)
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come on /me is noob
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Friend
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i made up some moves that i never find on anybody else... somehow annoying, so i now tell some i do since several months

defense:
in general i use much backwalls or other walls around the zone to make traps or to gain speed
also i speed a lot on my own tail
the disadvantage of high speed is that its risky to make full contact with the own tail
so i found a way to brake down on corners without using brake too much
i make something like a negative square with doublebind inside - triplebind back - doublebind outside, touching own tail on inside

this corner that stays, works like a simple corner but people get trouble if they want to grind on it
also i can just let them trop if i do other things that make me lose my tail-end by just making a usual corner

next time i can change it a lot without risking any suicide or (if i follow my tail with minimal gap) i just van follow it and minimize the bind-spaces

other funny thing is that man times if people are near to those corners i make such a negative square on the part before, so that for a very short time there is a gap to see, but as i use same amount of binds, i close it verrry fast again (many many kills for that move)

defense on nano

after building the big square completely around the zone i move inside of it and touching this from the inside i doublebind towards my tail this makes lots of nasty traps some alike the teeth of a saw

the nasty thing is also that caus the second bind is already in contact to the tail-inside this part has no big volume and is not that good to see


another fine killing move: if lines go parallel and i am a little faster i sometimes triple bind out, followed by a double bind to kill (some snake-bite like) then i doublebind back to where i came from and triplebind back into line... so the gap produced by the killed attacker is closed automatically and i lose only very little space

new def on octa gone crazy (??)
many defs take two of the zones on the backtunnel and def both

i found it much better just to chose the central one and defending both sides towards it symmetrical
this gives two corners to trap and much more space for improvisation

other thing i am quite proud on: i always (if possible - silly noth shuffeling inside) defend from positions two or three and bind back on the inside. THIS WORKS ON EVERY MAP BESIDES ONE.
sometimes on usual axes i first grind a minimal way with the common grind and return after. this makes one kill against stupid grind-slippers
the main advantage is: i can see who is not grinding and close this gap immediatly
plus this takes some time until i make the circle around the base, so dead tails can vanish
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Weirdo
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Its called pwage....nothin' better...

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Jedi
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Location: United Banks of Switzerland
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gee... huge post.... too tired to read this.... any abstract?

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