This is a 3 teams hexa fortress (6 angles, hexagonal field). I just think it could introduce some politic aspect like alliances

I cant run the server on my comp. Not enough bandwidth to get a lot of players (WIFI) ...
Here are the files :
file hexa_fortress-0.1.0.aamap.xml
<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="hexa_fortress" version="0.1.0" author="Voodoo" category="fortress">
<Map version="0.2.8">
<Settings>
<Setting name="TEAMS_MIN" value="3" />
<Setting name="TEAMS_MAX" value="3" />
<Setting name="NUM_AIS" value="0" />
<Setting name="SP_TEAMS_MIN" value="3" />
<Setting name="SP_TEAMS_MAX" value="3" />
<Setting name="SP_NUM_AIS" value="0" />
<Setting name="SP_MIN_PLAYERS" value="0" />
<Setting name="WIN_ZONE_EXPANSION" value="0" />
<Setting name="MAP_FILE_OVERRIDE" value="0" />
</Settings>
<World>
<Field>
<Axes number="6"/>
<Spawn x="60.036553" y="295.811422" xdir="1" ydir="0"/>
<Spawn x="423.609138" y="94.279848" xdir="0" ydir="1"/>
<Spawn x="416.354309" y="509.908730" xdir="0" ydir="-1"/>
<Zone effect="fortress">
<ShapeCircle radius="40" growth="0">
<Point x="60" y="300"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="40" growth="0">
<Point x="420" y="92.153903"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="40" growth="0">
<Point x="420" y="507.846097"/>
</ShapeCircle>
</Zone>
<Wall height="10">
<Point x="600" y="300"/>
<Point x="450" y="559.807621"/>
<Point x="150" y="559.807621"/>
<Point x="0" y="300"/>
<Point x="150" y="40.192379"/>
<Point x="450" y="40.192379"/>
<Point x="600" y="300"/>
</Wall>
</Field>
</World>
</Map>
</Resource>
file autoexec.cfg
# physics
include examples/cvs_test/fortress_complete.cfg
MAP_FILE Voodoo/fortress/hexa_fortress-0.1.0.aamap.xml # hexa fortress map
# what happens on conquest?
# the owners should all get killed
#FORTRESS_CONQUERED_KILL_MIN 1
#FORTRESS_CONQUERED_KILL_RATIO 1
# and the last one with a zone left "wins" the round
# (and gets no points because it's a freestyle game)
#FORTRESS_CONQUERED_WIN 0
#FORTRESS_SURVIVE_WIN 1
# scoring
#FORTRESS_CONQUERED_SCORE 3
#SCORE_WIN 7
#SP_SCORE_WIN 7
FORTRESS_CONQUERED_SCORE 5
SCORE_WIN 5
SP_SCORE_WIN 5
SCORE_SUICIDE 0
SCORE_KILL 2
SCORE_DIE 0
# win zone settings. Probably the most controversial bit of
# the CVS Test Server settings, but sadly, an expanding death
# zone is incompatible with old clients. And a static death zone
# is useless.
WIN_ZONE_RANDOMNESS 0
WIN_ZONE_MIN_ROUND_TIME 20 # minimum time ( seconds ) the round has to be going on before the instant win zone is activated
WIN_ZONE_MIN_LAST_DEATH 1 # minimum time ( seconds ) since the last interesting event ( player death ) before the instant win zone is activated
WIN_ZONE_DEATHS 1
# zone and size settings
WIN_ZONE_INITIAL_SIZE 40
WIN_ZONE_EXPANSION 0
SP_SIZE_FACTOR 0
SIZE_FACTOR 0
SERVER_NAME 0xFF301E3 0xFFB41FT0xFFF71Ee0xC7FF1Ea0x88FF1Fm0x45FF1Fs 0x1FFF7CH0x1FFFBBe0x1EFFFFx0x1EC0FFa 0x1F3DFFF0x3F1EFFo0x831FFFr0xC31FFFt0xFF1FFCr0xFF1EB8e0xFF1F79s0xFF1F36s