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| How many Chico rounds per match should there be? |
| Leave it as it is, 2. |
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70% |
[ 7 ] |
| Merge them into 1. Don't need 2. |
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30% |
[ 3 ] |
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| Total Votes : 10 |
| Voter(s): ed, xevic, Shadow, loops, PTA, Robed, flea, kyle, Anonymous, [nrx] |
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 | Is there too much of Chico? |  |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 05 Apr 2006 |
| Posts: 2W36104 Posts |
Location: Ottawa, ON, Canada
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Posted: Tue May 09, 2006 10:08 pm |
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I think we should make chico-sumo the 3rd random map, for each round... so you could play a whole game of pure chico sumo!
Other then that, 1 chico round is plenty.
You might want to change the rotation script to do something different though ed. Had you thought of a 1/30 random number to pick a map, next round 1/29 random number, so on. So that you never play the same map twice, but never know what the next map will be either? |
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_________________ echo "Robed"; fortune;
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Friend
| CT Rank: Not a CTer |
| Field's place: attack |
| Grid Name: flea |DpG| |
| GID: flea@ct/public |
| CT Wild Fort Rank: na |
| Joined: 28 Apr 2006 |
| Posts: G3616 Posts |
Location: /bin/sh
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Posted: Wed May 10, 2006 5:27 am |
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the only thing that makes me vote for the merge is:
some people *such as myself* depending on what machine im on... Chico is VERY VERY much like guess work. the whole buffer deal doesnt work right even on a 2.4 machine. no doubt its fun, but are you really where u show urself to be? -- 50% of the time, im no where close. |
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