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Crazy Tronners Forum Index
»
Round Table and Server Rubbish
Diamond Chico in Nanoland
syllabear
Ex-CTer
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts:
16F
36
1527 Posts
Location: UK
Posted: Wed Oct 11, 2006 5:34 am
i have been making this map for ages... putting it off etc.
use it if u want im not bothered.
and the code is
Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="DCN" version="0.0.1" author="Person" category="fortress">
<Map version="1">
<Settings>
<Setting name="FORTRESS_SURVIVE_WIN" value="1" />
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value="0.5" />
<Setting name="FORTRESS_CONQUEST_RATE" value="50" />
<Setting name="FORTRESS_DEFEND_RATE" value="1" />
<Setting name="ROUND_CENTER_MESSAGE" value="Diamond Chico in Nanoland" />
<Setting name="SPAWN_WINGMEN_SIDE" value="1" />
<Setting name="SPAWN_WINGMEN_BACK" value="1" />
<Setting name="WIN_ZONE_DEATHS" value="1" />
<Setting name="WIN_ZONE_RANDOMNESS" value="0" />
<Setting name="WIN_ZONE_INITIAL_SIZE" value="5" />
<Setting name="WIN_ZONE_EXPANSION" value="1" />
<Setting name="CYCLE_SPEED" value="4" />
<Setting name="CYCLE_START_SPEED" value="8" />
<Setting name="CYCLE_SPEED_MIN" value=".2" />
<Setting name="CYCLE_ACCEL" value="7.5" />
<Setting name="CYCLE_ACCEL_RIM" value="0.75" />
<Setting name="CYCLE_ACCEL_SLINGSHOT" value="0.75" />
<Setting name="CYCLE_RUBBER" value="5" />
<Setting name="CYCLE_BRAKE_REFILL" value=".3" />
<Setting name="WALLS_LENGTH" value="70" />
<Setting name="CYCLE_DELAY" value="0.08" />
<Setting name="SP_WALLS_LENGTH" value="70" />
<Setting name="SP_TEAM_MAX_PLAYERS" value="2" />
<Setting name="SP_TEAM_MIN_PLAYERS" value="2" />
<Setting name="SP_TEAM_MAX_IMBALANCE" value="0" />
<Setting name="SP_TEAMS_MAX" value="2" />
<Setting name="SP_TEAMS_MIN" value="2" />
<Setting name="SP_MIN_PLAYERS" value="4" />
</Settings>
<World>
<Field>
<Axes number="16"/>
<Spawn x="75" y="10" xdir="0" ydir="1" />
<Spawn x="75" y="140" xdir="0" ydir="-1" />
<Wall>
<Point x="0" y="75" />
<Point x="75" y="0" />
<Point x="150" y="75" />
<Point x="75" y="150" />
<Point x="0" y="75" />
</Wall>
<Wall>
<Point x="37.5" y="37.5" />
<Point x="65" y="65" />
</Wall>
<Wall>
<Point x="37.5" y="112.5" />
<Point x="65" y="85" />
</Wall>
<Wall>
<Point x="112.5" y="37.5" />
<Point x="85" y="65" />
</Wall>
<Wall>
<Point x="112.5" y="112.5" />
<Point x="85" y="85" />
</Wall>
<Wall>
<Point x="63" y="78" />
<Point x="72" y="87" />
</Wall>
<Wall>
<Point x="72" y="63" />
<Point x="63" y="72" />
</Wall>
<Wall>
<Point x="78" y="87" />
<Point x="87" y="78" />
</Wall>
<Wall>
<Point x="78" y="63" />
<Point x="87" y="72" />
</Wall>
<!--Bottom Zones-->
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="75" y="15" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="65" y="25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="85" y="25" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="55" y="35" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="95" y="35" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="75" y="35" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="65" y="45" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="85" y="45" />
</ShapeCircle>
</Zone>
<!--Left Zones-->
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="25" y="85" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="25" y="65" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="45" y="65" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="45" y="85" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="35" y="55" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="35" y="95" />
</ShapeCircle>
</Zone>
<!--Right Zones-->
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="125" y="85" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="105" y="85" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="125" y="65" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="105" y="65" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="115" y="55" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="115" y="95" />
</ShapeCircle>
</Zone>
<!--Top Zones-->
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="75" y="135" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="65" y="125" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="85" y="125" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="55" y="115" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="95" y="115" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="75" y="115" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="65" y="105" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="2">
<Point x="85" y="105" />
</ShapeCircle>
</Zone>
</Field>
</World>
</Map>
</Resource>
_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
xevic
CT Rank: Not Ranked
Field's place: support
Grid Name: CTΧX3V1
GID: xevic@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts:
26B
36
2819 Posts
Location: Barcelona
Posted: Wed Oct 11, 2006 7:20 am
cool, i miss that one on chicho, but in fact i hate the bost ones, it's a good solution to my lovelyness
_________________
Visca el Barηa! CUIG (See you in game) and don't forget to sing with us: lalalalala
syllabear
Ex-CTer
CT Rank: Not a CTer
Field's place:
Grid Name: syllabear
GID: syllabear@ct/public
CT Wild Fort Rank: na
Joined: 14 May 2006
Posts:
16F
36
1527 Posts
Location: UK
Posted: Thu Oct 12, 2006 12:00 am
that doesnt make sense
this is a new map... does ed want to use it?
_________________
Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
ed
CT Rank: Not Ranked
Field's place: sweeper
Grid Name: ct-eddie
GID: ed@ct/jedi
CT Wild Fort Rank: na
Joined: 22 Mar 2006
Posts:
1X9
36
2493 Posts
Location: Wales, UK
Posted: Thu Oct 12, 2006 6:57 am
I'm too busy with my test server right now.
I'll take a look in time.
dr.fux
Ex-CTer
CT Rank: Not a CTer
Field's place:
Grid Name:
GID: dr.fux@ct/public
CT Wild Fort Rank:
Joined: 04 Jul 2006
Posts:
2G
36
88 Posts
Location: Winterthur, Switzerland
Posted: Thu Oct 12, 2006 8:48 am
4 me it looks cool!
think u need holes in the walls, that u cant close holes by 1 person...
\me is looking 4ward 2 play that one!!
_________________
getting fuxed is a matter of attitude...
...and of course topic.
Diamond Chico in Nanoland
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