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 | Crazy Tronners Assassin Club |  |
  
| CT Rank: Not Ranked |
| Field's place: support |
| Grid Name: ct-wap |
| GID: wap@ct/senior |
| CT Wild Fort Rank: na |
| Joined: 10 Aug 2009 |
| Posts: V5361121 Posts |
Location: California
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Posted: Sat Jul 16, 2011 6:58 pm |
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Some other random idea's:
- One, randomly chosen, assassin per round.
- The faster you kill your target, the more points you get. For example you have 2 minutes to kill your target, at 1 minute you get half the points, when the time is at its end you won't receive pointe anymore, then you'll get a new target.
- There is a team of attackers and defenders. One of the defenders is the target, the other defenders have to prevent the attackers from killing him.
- Variation on the one above: there are two teams, both with one target, and they have to kill the target of the other team. Some of the team attack and some defend.
Just thinking out loud. |
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| CT Rank: 6 |
| Field's place: def-sweep |
| Grid Name: CT~Voodoo |
| GID: Voodoo@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 05 May 2006 |
| Posts: YK361244 Posts |
Location: somewhere on earth
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Posted: Sun Jul 17, 2011 2:00 pm |
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If I understand well:
At start, a target (ie another player) is assigned to every players
If playerA kills his target, he wins extra points and a new target must be assigned to him
If playerB kills playerA's target, a new target must be assigned to playerA: I suggest playerB became new playerA's target
If playerA's target leave, a new target must be assigned to playerA
wap's idea: make target assignment for limited time, then reassign a new target ...
I'm not sure increasing target score for 2nd target etc is such a good idea, especially if target are reward that much points as you suggest (300/400) but this can easily be an option.
Cool thing: you get an extra goal to the normal sumo + you don't know who is your hunter ...
I'll try to code that from C++ to avoid too much scripting ... |
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Ex-Trainee
| CT Rank: Not a CTer |
| Field's place: def-sweep |
| Grid Name: |
| GID: Big_D@ct/public |
| CT Wild Fort Rank: |
| Joined: 02 Nov 2007 |
| Posts: M236794 Posts |
Location: USA
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Posted: Mon Jul 18, 2011 4:47 pm |
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It's a cool idea, and I've seen the same type of idea in other games, it would be really tough to do within the regular sumo zone as you may have to work your way over to the other side. I feel like the zone shrink would have to be decreased to make it have a huge impact on the game.
I've seen you do this a couple times, funny is not the same as fun. |
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