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 Crazy Tronners Assassin Club 
Crazy Tronner
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So Voodoo got an awesome idea and I've been thinking of how to make it perfect.

Crazy Tronners Assassin Club consists in the following (can be improved):

- Sever assings to every player a target (or a list of targets). If you kill your target you get a bonus (300 pts for example). If somebody else kills your target server assigns you another one.
- The map could be the normal sumo bar one.
- If you manage to kill your target server gives you another one (can be the same than other player's target) and the bonus you achieve if you manage to kill your second target is bigger than the first one (let's say 400).
- If server gave you a second target but somebody else kills him, you get a new target and it's worth 300 pts again. (You restart points if you don't kill your targets all in a row).
- You get normal scoring for killing non-targeted players (30 for kill, whatever for zone conquer). Killing your target is just a big bonus.
- No limit_score. 10 rounds long.
- Maybe we could even have a ladder that would count only the targets you managed to kill. (for example 1. Titan 10 targets assassinated, 2. Beer 8 targets assassinated, etc.)

Voodoo, Kyle, Empha I challenge you to build a code for this server.

Mb said he will host it.

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Ok so i'll slap you with something outside the world... /me slaps arks with the Moon.!!
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Crazy Tronner
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Some other random idea's:

- One, randomly chosen, assassin per round.
- The faster you kill your target, the more points you get. For example you have 2 minutes to kill your target, at 1 minute you get half the points, when the time is at its end you won't receive pointe anymore, then you'll get a new target.
- There is a team of attackers and defenders. One of the defenders is the target, the other defenders have to prevent the attackers from killing him.
- Variation on the one above: there are two teams, both with one target, and they have to kill the target of the other team. Some of the team attack and some defend.

Just thinking out loud.
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Crazy Tronner
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At your fourth point. How to do you defend if you don't know who's the target. I like the idea but it's more like a random hr server with targets, I mean, no zones no sumo no fun ^^

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Ok so i'll slap you with something outside the world... /me slaps arks with the Moon.!!
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Crazy Tronner
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If I understand well:
At start, a target (ie another player) is assigned to every players
If playerA kills his target, he wins extra points and a new target must be assigned to him
If playerB kills playerA's target, a new target must be assigned to playerA: I suggest playerB became new playerA's target
If playerA's target leave, a new target must be assigned to playerA

wap's idea: make target assignment for limited time, then reassign a new target ...

I'm not sure increasing target score for 2nd target etc is such a good idea, especially if target are reward that much points as you suggest (300/400) but this can easily be an option.

Cool thing: you get an extra goal to the normal sumo + you don't know who is your hunter ... Smile

I'll try to code that from C++ to avoid too much scripting ...
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Crazy Tronner
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Isn't that like the mutlitplayer from Assassin's Creed Brotherhood?

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The fuck.
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Crazy Tronner
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Sounds like a good idea Very Happy
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Crazy Tronner
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yeah vood you got it right. The ascending points is just like rewarding the killing spree Very Happy

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Ok so i'll slap you with something outside the world... /me slaps arks with the Moon.!!
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Crazy Tronner
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I think that with the current sumo settings, the attacker might have a very hard time killing the defender before time expires. Maybe there should be some advantage to the attacker to make the life of the defender a bit harder. Maybe set the ratio attacker / defenders according to rank or 2:1 or something.

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Crazy Tronner
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attacker and defenders will only make some people camp and others try to enter the camp. Not funny. Also I don't think there should be a time limit, you kill your target or somebody else does it.

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Ok so i'll slap you with something outside the world... /me slaps arks with the Moon.!!
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If there is no time limit, then zone doesn't shrink either.
I think that the bigger the cycle, the more dynamic the chase will be.
By cycle I mean for example A->B->C->A is a cycle of 3 players, A->B->C->D->E->F->A is a cycle of 6 players.
The question is if let's say in example 2 D dies, should the list become simply A->B->C->E->F->A or more different than the previous?

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Crazy Tronner
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There won't be a list. The server randomly chooses a target and if you kill that target then randomly ěcks another target. You can share the same target with somebody else, or even as voodoo said, server can assign as target the player that killed your target. Also the sumo setting are the same, the zone shrinks and you have to kill that player meanwhile the zone is shrinking. There's no official time limit for each assassination, just the time till the zone srhinked completely.

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Ok so i'll slap you with something outside the world... /me slaps arks with the Moon.!!
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It's a cool idea, and I've seen the same type of idea in other games, it would be really tough to do within the regular sumo zone as you may have to work your way over to the other side. I feel like the zone shrink would have to be decreased to make it have a huge impact on the game.

Gonzap wrote:
Not funny.


I've seen you do this a couple times, funny is not the same as fun.

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Crazy Tronner
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Almost ready. Here are the new settings:

New settings:
CYCLE_TARGET_MODE <0|1|2> 0=disable, 1/2 is enable, 1 affects the player killing your target while 2 randomly affects new target
CYCLE_TARGET_SCORE <int> score for first target
CYCLE_TARGET_SCORE_DEPLETE how much the score is decreased by target killed. If score reach 0, no more target is assigned. can be set as negative to increase scoring, as zappy suggested
CYCLE_TARGET_TIMEOUT <float> 0 in seconds, 0 or negative value means no timeout.
CYCLE_TARGET_RESET reset targets and affects new target to everyone
CYCLE_TARGET_SET <huntername> <targetname> assign a target to an hunter (for external scripting)
CYCLE_TARGET_MAX <int> max nb of target to kill

New ladderlog entry:
CYCLE_TARGET_KILLED <coredumped> <coredumper>

Any comment welcome, like change in setting's names (I really suck at finding good/right names).

I must test it properly and that will be ok.

Basically, add these settings:
CYCLE_TARGET_MODE 1
CYCLE_TARGET_SCORE 300
CYCLE_TARGET_SCORE_DEPLETE -100
CYCLE_TARGET_TIMEOUT .0

would works fine to achieve the proposed server (along with some sumo settings adjustment).


Last edited by Voodoo on Thu Jul 21, 2011 8:36 pm; edited 1 time in total
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Crazy Tronner
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great vood, now we jsut need mb to set up the server! Very Happy

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Ok so i'll slap you with something outside the world... /me slaps arks with the Moon.!!
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o.O nice job voo

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