I'll put tomorrow online an onslaught ctf server for testing purpose.
It is a rugby like mod based on onslaught fort script.
You alternativaly attack/defend and have to bring the flag (a unique flag) to your opponent base to win the round.
No hole, no point for killing or suiciding, lower rubber.
The main goal for defence is to sweep as just touching the zone is enough to score.
Also defense can try to rob the flag to switch roles.
/drop has to be bind to an instant chat message as it allows you to somehow pass the ball to a mate.
Suiciding is an option to retreat and protect your zone in case of flags lost but you only have 3 lives.
Each round last max 3mn ...
Any thought/suggestion about scoring, physics or rules is welcome.
edit: bugs reminder to myself
- was not supposed to give points for kill but well that can but fun. in this case 1pt for kill, 10pts for scoring with flag should be fine. Thinking of it again, better to focus on teamplay and allow players to take risks. fixed.
- if all players of a team reach out of lives, remaining team should be reward some points, like half the flag score... flag scoring should be then disable till next round. / ok, granting 2pts for the round means 3+2=5 pts when winning with flag, 2 pts without flag, and 0 for a draw after a timeout. Shoud be fine. Fixed.
- add description at start as for hole fest. Fixed ?
- respawning is too late sometime when there's only 1 player and can lead to round end
Last edited by Voodoo on Thu Jan 20, 2011 7:28 pm; edited 3 times in total
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum