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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: attack |
| Grid Name: CT|Ady-Lucifer |
| GID: Ady-Lucifer@ct/public |
| CT Wild Fort Rank: na |
| Joined: 10 Sep 2006 |
| Posts: AF36375 Posts |
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Posted: Fri Jan 01, 2010 2:42 pm |
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Heey, this is an idea i had long ago, but as the devs are kinda sleepy it hasnt happened yet.
What i basically say is when on the server's code, when the server determines X player died, surf to some php web that logs that he died , then when he kills someone, log that to that same website, all into a database.
So you could build a total Killed/Died ratio, and maybe even a leveling system as in other games with some simple formula as:
total kills*killdieratio/100 , so lets say you have 140 kills, 180 deaths , 140 * 140/180 / 100 = level 1 , if ratio of killdeath =1 u had to be level ''1.4'', instead you are just level 1 because you die too much. So someone who kills more than dies will always have a higher level.
If anyone has the servercode and tells me where i can add this, and sends me the old codeblocks version as the new one doesnt work with arma i could try do it myself,but it'd be cool to implement in one poppular server, and then when more servers implement it they will just have to point at that php files and they will all use the same database.
What do you think? |