Posted: Fri Oct 23, 2009 9:03 am |
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The point is that if you're just try to make it so each players are equally spaced and need the same amount of time to reach the zones center, due to the 4 axes issue, you're always facing the same situation : 3 players reaching center in a 4 axes map.
Which means wherever the spawn points are placed, you'll faced 2 possible situations :
* All 3 players coming from a different direction. That's the current situation due to spawn points position and direction and you said it's unfair for the player in the middle
* 2 coming along the same axe (because they faced each other on 1 side of the zone and obviously have to go to zones centers), the other player coming from 1 of the 3 other directions. 2 cases then :
- the other player is coming from the opposite side, depending on the direction he's going to take once he reach the center, 1 of the 2 other will have the opportunity to conquer almost half the zone
- he's coming from 1 "side", the player coming from the other side will have the opportunity to conquer half the zone
In both cases, it will be unfair due to the 4 axes/ 3 players issue...
So my question : does it worth the effort/complexity/confusion (as dev/map maker/player) to make things fairer considering it will never be really fair ?
Personally, I think the current situation (I mean the normal one for sumo, not the current "open sumo" one) is fair enough.
The only thing that can be done would be to equally spread players among "pods" and to assign remaining players. Ex : 6 players will be 3/3 instead of 4/2, 7 players will be 3/3 + 1 player assigned to 1 of the 2 pods randomly (or alternatively to top/bottom score table).
/me 's not sure all this thing is really clear now
