Posted: Sat Oct 17, 2009 2:16 pm |
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Disclaimer: This diagram has not been drawn to scale!!!
Thanx Theroze....i finally got it up!
So back to the topic....
| Voodoo wrote: |
| try to extend it to any number of players so it is always as fair as possible |
I think the only spawn situation that wasn’t fair is when there were 3 teams in one zone.
So here is my idea for the spawn position for 3 teams. I hope you can understand the diagram.
So according to this diagram each team spawns inbetween the 12 spawn positions.
If each team spawned exactly on the 12 spawn positions one team would spawn perpendicular to either x/y axis and that team would have an advantage/disadvantage depends on how you look at it.
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So in actuality we may need 24 spawn positions or just 12 but offset from x/y axis by 15 degrees. I’m not sure about the programming side of things so let me know what you guys think…
@P4: We should definitely test any of this and make sure we are all happy before we implement….
PS: Also can someone tell me why my quotes aren't working? I'm doing it the same way like at the Arma Forums....
--EDIT--
Dsiabled HTML
~P4