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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Wed Jul 05, 2006 12:01 am |
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mabye have different ones for different levels. level one has 4 level two has 4, level three has 3, level four has 4, level five has 5 etc...
A three axis would be fun fun fun!!!
but on 2 axis the game crashes after 5 seconds, and one axis doesnt work |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Wed Jul 05, 2006 3:29 am |
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so it isnt fortress?
ok so the team is
-Kyle (leader)
-Syllabear (enthusiast)
-Ed (sometimes)
-
Who else wants to help? |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Wed Jul 05, 2006 3:34 am |
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ok i have an idea for a server where the walls are really close in some places, and it takes skiled players to grind down these centermetre thin gaps, with turns (4 axis)
also a triangular sumo (3 axis)
any thoughts on ct wild levels? |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Wed Jul 05, 2006 8:30 am |
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so basically, u said u cant make maps cos u too buisy?
and u call me the spammer!!!  |
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