Posted: Wed May 27, 2009 1:43 am |
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| P4 wrote: |
| what is its name? |
Thats up to you guys (if you choose to accept it), since I am rubbish at names...
| P4 wrote: |
| look at this little tips for moving zones. |
Thanks

! I was looking into it yesterday but couldn't be sure 100%, so I would rather just leave it until I learned how to do it
| P4 wrote: |
also your code is not complete  |
How so? Header? No name means I thought I might as well just leave it blank, and you guys will probably change it anyway
| P4 wrote: |
here are nice examples of maps.
and here's a preview. |
| P4 wrote: |
| also checkout "Home | Chat | ArmaBrowser | HowTo | ServerStats | Donate | Forum | MapTools | Servers | PM's | Profile | Log out (P4)" |
Yeah I know about those
Owned, hmm but my original idea would be the defender(s) are trying to defend like crazy while their team races to the middle to set up a proper attack/defence of the moving zones. And since they move from side to side, choosing which way to go is a vital tactical decision.
I also have a question, and suggestion:
Q: If I made a nano-penta map, and you liked it, which round would you put it in? Nano does seem to be lacking, while the chico/penta level is very full. Perhaps if you made several penta maps they could take a whole level, but this would probably take a restructure of some other levels.
Suggestion: There are certain levels on CTWF that I feel are slightly less 'crazy' than others, and since there are quite a few less nano levels, perhaps chaing some to nano would solve both problems in one go? For example German Sausage...
No offence to their makers, but I just don't feel the crazyness