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Maniac
| CT Rank: Not a CTer |
| Field's place: attack |
| Grid Name: ¦×¦xs20 |
| GID: xs20@ct/public |
| CT Wild Fort Rank: na |
| Joined: 05 Jun 2006 |
| Posts: FK36560 Posts |
Location: York, United Kingdom
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Posted: Fri Dec 07, 2007 10:03 pm |
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nice server
one thing though, walls go solid at 1, and not 0 when they should do |
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| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Sat Dec 08, 2007 1:59 pm |
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Done. it's better now. It come just after "Go!"
There is also a ladder now here: http://crazy-tronners.com/ladders_new.php?server=flowersumo
Ignore the matches won/lost for now, The server handles single player/team games differently so it's messed up. Everything else seems fine.
The points are divided by 30 instead 2 to get the ladder score.
Seems I am the best at Sumo. Thought I was  |
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Will rot in Hell
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: Luzifer |
| GID: Luzifer@ct/public |
| CT Wild Fort Rank: na |
| Joined: 12 Jun 2006 |
| Posts: 3P36133 Posts |
Location: Hell
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Posted: Sat Dec 08, 2007 2:41 pm |
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I like the idea but the invulnerability sucks in my opinion. Would it be possible to try it without that? |
_________________ Revenge is a dish best served cold
Creotronic
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| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Sat Dec 08, 2007 4:27 pm |
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I like the invulnerability, I think it adds a new challenge.
Every player that survives till this point has an equal shot at the centre battle. Be too bold and you'll get stuck in a rut, dying immediately, hang back and you wont give yourself enough room to survive for long enough.
Like Kyle said, we tried various ways:
Shortening the tails, then lengthening them again this was far too buggy and would create fake walls and invisible walls, no fun at all.
No invulnerability and no short tails, whoever was closest to the centre could easily build around the zones giving the outer player absolutely no chance. Again, no fun.
This method is so, so much better than the days spent building/testing alternatives. I almost gave up on the place at one point.
btw, I fixed the matches data now. It was me commenting out an important line that did it.
There is still some bunk data regarding matches won/lost, but this doesn't effect the ladder itself and will be overwritten in 21 days, I don't have the time to do it manually.
The ladder equation needs rewriting for this sumo. In time that will happen. Suggestions welcome.
edit: split thread. |
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Friend
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: QUARG |
| GID: QUARG@ct/public |
| CT Wild Fort Rank: na |
| Joined: 03 Oct 2007 |
| Posts: C3612 Posts |
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Posted: Sat Dec 08, 2007 8:31 pm |
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An other way to stop the spagetti in the center battle would be to put a death zone in the middle just a bit smaller then the sumo zone to keep ppl from moving into the center too quik.
But yes the current version is very nice as is. Good job my friend. |
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| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Tue Dec 18, 2007 9:13 am |
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| Lackadaisical wrote: | | but it should be accounted for if a round was won against one opponent or against a full arena. |
More important is who is present on the grid when you win.
| kyle told me it's lost database connection. |
Hyle is right, that happens from time to time (same reason for the bsod on ctwf). If you could tell me the exact time it happens I can check the logs and perhaps work around it.
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You can fix it yourselves if it happens - get everyone (I mean everyone) to leave the arena. The server and script will then restart, bringing the zones back. |
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Addict
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Lackadaisical@ct/public |
| CT Wild Fort Rank: |
| Joined: 02 Apr 2006 |
| Posts: T3629 Posts |
Location: Amsterdam, Netherlands
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Posted: Fri Dec 21, 2007 1:33 pm |
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So I talked to someone on flower power about the ladder, who might/might not be involved in this project and it doesn't really matter anyway. But well.. I'm not sure if I sounded like a pair of buttocks or unappreciative or something. Anyway, to make things clear, I really appreciate all the work that has been done to make this server, and I think that taking the avg points/round is probably the best way to rank people. That is, of course, until you invent some crazy new ELO like method
edit:
I was told to post an idea i had earlier, so I guess this is a good time: How about instead of making people invincible after the transportation, just set the cycle_speed to zero until countdown? That way you'd get a start which would be more like a normal start. I'm guessing the placement of the cycles makes this idea a no-go, but I thought I'd just throw it out there.
edit2, i guess buttocks is the adult way of saying this |
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