| Posted: Fri Oct 19, 2007 8:29 am
Zones, if used sensibly don't cause a great deal of lag.
True, when used on nano amazing, lag is experienced. Hence why it's now limited to 8 players to reduce the lag.
Quarg, I like the idea. And although not exactly how you you described it, this map could be made to work.
The 16 zones are spawned at the beginning of the round using the SPAWN_ZONE feature, we will then have further control over it during the round.
Then, at a given time into the round, say 60 seconds (would need experimenting), the remaining zones are moved into the center pod and their size is expanded back to 50 to begin the centre battle from scratch.
Or, you could spawn new zones in the center of the grid, collapsing the outside ones.
You may also have to temporarily reduce the fortress_conquest_decay_rate for a short time to give players a chance to get to the center, during the time between outer battle and inner battle.
One thing to be aware of. The guys spawned closest to the centre would have an advantage over the other players as he could easily block their path to the centre.
Maybe, at the crossover stage the walls_length could be reduced to 1 giving everyone an even shot at the centre fight, where they are expanded back to 400.
After much experimenting, I do think it would work, and be a lot of fun. But, I think like any single map on ctwf, the novelty would soon wear off. What you'd need to make the server more popular is to have several similar maps, all with their own crazy sumo battles. Of course rotating with each round.
And at every 30 mins past the hour a Fast Food Tournament would ensue!
Sounds like an interesting place. I'd like to play there